Ryou Bakura
From WikiFic
Taken from Kokoro no Naka's Bakura Ryou page
Name: Bakura Ryou
Name Meaning: The kanji in Bakura mean 'vague; obscure; desert; wide' and 'good; pleasing; skilled'. The kanji for Ryou means 'complete; finish' Together, reads 'Tapir' Read more here
Age: 16? [2nd year high school student]
Family: His father owns Domino museum in the manga and is an archeologist in the anime. His younger sister, Amane, and his mother are both deceased.
Birthday: September 2nd
Physical: 114.4lb [52kg], 5 ft 9in [176cm] Long pale purple hair [in the first series it was blue, in the manga, it's white with a very light purple tint] Brown eyes in the anime, blue in the manga and green in first series.
Blood Type: AB
Favorite Food: Cream Puffs
Personality: Very polite and supportive and often appears very light hearted. He hides a deep sorrow and loneliness behind his smile, and doesn't appear to have much self esteem or a good self image. He doesn't stand up for himself much beyond token protests, but will do whatever it takes to help his friends, even going as far as to sacrifice himself for their safety.
General: Bakura is a bit of a strange character. He joins the main group after his other draws them into a dark game in an effort to take Yuugi's Millennium Puzzle. He is in the same class as Yuugi and the group knows him from that, but he's still a bit outside the group.
His other, Yami no Bakura has complete control over him through the Millennium Ring and will often take control of Bakura whenever he feels like, so it is often hard to tell if it is truly Bakura or his dark side that is acting. This adds to the distance between him and the others in the group.
Manga: In the manga Bakura gets more development and an entire manga is devoted to the battle between his yami and his friends. When he first transfers to Yuugi's school, he tells Yuugi about his favorite game, Monster World. When Yuugi insists that they should play it together, Bakura looks saddened. Later he tells the group that whenever he played the game with his friends, they wound up in the hospital in a coma, and that he doesn't want that to happen to Yuugi and his friends. Despite this, Yuugi and co show up at his apartment the next day to play and before Bakura can warn them away, his yami takes over.
Yami no Bakura traps the souls of Yuugi, Jounouchi, Honda and Anzu into their character pieces as they play the game, and does his best to destroy them using his avatar in the game, the demon Zork. When Zork is injured by the players, the injury effects Yami no Bakura, so when Zork's left hand is severed, it makes it possible for Bakura to control his left hand again, saving his friends from being killed twice before his yami impales his hand on the castle tower. Soon after Bakura's avatar in the game, White Magic User Bakura, is rescued from Zork, and he continues to protect Yuugi's group. Finally, in the final roll in the battle against Zork, Yami Bakura uses the Millennium Ring to seal part of his soul in the dice, to make it fall how he wishes, but Bakura manages to make it so his soul is sealed instead. To enable Yuugi's group to win against his yami, he caused the dice to crack and fall apart, even though it meant he would be destroyed as well.
Millennium Item: Millennium Ring. Given to Bakura by his father who bought it on a trip to Egypt. It holds the spirit of a dark duelist Yami no Bakura ( Dark Bakura )
In both the anime and manga, it has the power to detect other items. In the anime, it also has the power to seal souls into cards, bring Duel Monsters cards to life, always return to it's owner, fade memories and enhance hearing. In the manga, it can seal people souls into dolls and figures.
Favorite Card: Change of Heart
Deck Type: Occult
Playing Skill: Unknown. Bakura is never shown dueling, only his other is.

